LSDino 386 Welcome to LSDino v1.00 Beta... This new version features some new screens! It's improving quickly! These doc's are not (entirely) up to date, and I don't feel like updating them. This release is a copy I've been developing off-and-on for a long time, and it doesn't have too much new stuff, but I'm basically throwing it together and releasing it with one pretty cool new feature, the -rand option. It works like this: lsdino -rand@### where number can be any number. What it does is it combines pre-defined screens in random and weird ways which can make some pretty cool looking screens or screens which look like crap. It's pretty neat all in all, I suggest everyone tries it. I like -rand@3 normally, you can try bigger numbers for more screens to be added together or try smaller numbers (if you choose one (or lower) then you'll just get 1 screen, so don't try one) ****************************************************************************** This could possibly be the last version of LSDino to be released. Maybe at some point in the future I will pick it up again, maybe I'll try to do a Windows screen saver. Who really knows, eh? So, for that reason, I have included the source code. ****************************************************************************** (Due to lack of demand, my laziness, and my addition of some assembly code in this version, I am excluding linux support). Description: LSDino falls under the catogory of 'eye candy' programs, similar to AcidWarp and other programs in that catogory. LSDino attempts to go further than these programs by not only performing many varieties of palette rotation, but also providing realtime graphics. Currently, the composition of LSDino is as such: 37 screens. Many screens are combinations of other screens through ORs, XORs, ANDs, Averages, and weighted averages. In addition to this, some screens are simple routines which a distortion routine ran over them to make them even cooler. All of these ways of combining screens can also be accessed from the command line, allowing you to create your own screens from pre-existing combinations. (There are actually 40 or so different screens. Many of these screens are not used by themselves because they're too plain, and are instead used in combinations which cuts down the number of the screens you actually see). For more information on these command line options, run LSDino with the -help option. 4 real-time graphic effects. There are currently 3 different graphics effects which are used in LSDino. These consist of the acid-effect, the box, and the warp. The acid effect causes your screen to slide, or ripple, become wavy. However you think it is best described. These are similar to some of the visuals achived while under the influence of a certian chemical, can you guess which one? The box contains the contents of the screen bouncing around, and inside the box is another box, repeating (theoritically) into infinity. The warp is a routine which just causes your screen to warp off in a weird, twisted manner, to a point where the screen is pratically unidentifiable. Then, the screen begins to come back to it's normalness, all so smoothly it's hard to believe it ever got the warped. This is a really cool looking effect, all owed to our friends the sine and cosine. Palette rotation ** NEW PALETTE METHOD - See in v.52 update for details ** Like any program of this type, LSDino contains palette rotation, and originally that was all LSDino contained. There are 2 different ways I rotate the palette, and a third method to change colors. The first way is standard palette rotation (as of v.52 I made it so it only rotates in one direction so it looks more smooth) The second fades in several different bands of colors which run around at different speeds over the normal colors, all while a standard palette rotation is going on. (This is best exemplifed by screen #8, which is straight lines from the center of the screen going out to all the edges. To see this screen, type "LSDINO 8" or for the linux version "UXLSDINO 8") That's all the documentation I feel like writing right now. There will be more in the future! New since past betas: v.54 Beta: New smooth screen modifier. Screens will randomly be smoothed out to random amounts. This can also be accessed through the '\' key within the program. Added in the ability for the real-time effects to be contained within a circle, and as the effect progresses the circle expands, and then contracts back down. The bouncing box routines have been changed to bouncing cirlce routines. It looks alot better now (or at least *I* think it does) v.53 Beta: The only reason this version is being released is because I am going home for the weekend, and want to put this on my web page so I can show it off to all my friends... Yeah, I know, that kinda goes against the whole ego-loss thing! Did some minor optimizations that may or may not make a difference... Allowed pressing a key to abort the acid effects again... Added in new fade out routines for the boxes... Added in the ability to mask the bouncing box image. Current masks include a pot leaf, I'm making a rash generalization on who this program will appeal to :) v.52 Beta: * New Palette Stuff... Now rather than having a palette broken up into 3 sections, each section being one color (and blending into the others) the palette will break up into 15 sections, 5 of which are one color, 5 another, etc... They go in the order color 1, color 2, color3, color1 ,color 2, color 3... etc... until all 15 have been filled in. * Added new screen, 'ice cream', common screen saver screen, why can't I have it too!?!?!?!? Screen 40, also P31 * Added New screen, screen 41, Also P32, it's just cool... * Added new screen, screen 42, Also P33, another cool one... * added screens 43-45, more cool screens, P34-P36 respectively... fixed old screen... The Swirl no longer has a line accross it, it's replaced w/ a new swirl routine... * Added new options -full and -div, to force either the full palette or the divided palette. Using the -full option will make LSDino run exactly as it has in the past (with regards to palettes, anyway). -div will make only use the new split palette, and not using either will cause it to be random. * New -c color option. Allows you to specify a color to use. Available colors are numbered from 0-8, and are as such: 0 - Red 1 - Green 2 - Blue 3 - Cyan 4 - Magenta 5 - Purple 6 - Off-Blue 7 - Black 8 - White * New interactive palette commands, using "QWERTYUIO", "ASDFGHJKL", and "123456789". * Each set of keys handles 1/3 of the palette. (There are normally 3 colors used to form each palette). The keys map to the colors above (ie Q,A,and 1 are all red. W,S,2 are all blue, etc...) * Simple palette rotation only goes in one direction now. * Screen will continue even after some form of real graphics effects. * Added new force FX option. This allows you to specify the palette rotation or real graphics effect, and this will be the only thing used throughout the run of the program. Mainly used for my own development, but someone might have an interest in using it. When doing this I also changed the weighting scale for all the effects, hopefully this new weighting scale will be pretty cool. So, here's a little table which tells you the number you can use to force an effect, along with it's name or description, and the standard weighting it is given: Force #(s) Name or Description Std. Weighting 1 - Standard palette rotation 4/12 2,5,6 - 'Acid' Effect 3/12 3 - Compression 1/12 4 - Distortion 1/12 7 - Bouncing Box 1/12 8 - Change Colors 1/12 9 - Color Bars 1/12 * Further improved the sampling routines for the box by increasing the sampling range. (along w/ other general optimization to the box routine). v.51 Beta: This is probably one of the coolest upgrades, and I myself am becoming more and more impressed by this program, so I hope you will too... (To view these screens, run either: lsdino # or uxlsdino # Where # is the given screen number). Or, just stare at LSDino long enough and they're bound to appear! * Screen number 34: Based on a new form of aligrothim, very cool, but I can't think of a name for it. Also Screen "P26" * Screen number 35: "Slime" Also screen "P27" * Screen number 36. "Acid Curtains" Also screen "P28" * Screen number 37 "Textured Acid Curtains" Also screen "P29" This was actually the original acid curtians, then I discovered a another way to do a similar screen, but they are a little different. I included both for kicks. * Screen number 38 No name :( Also screen "P30" * Added new delay option for fast computers. To use this, simply type in -delay@